Change of pace

And we’re back again. Insert excuses here.

I’m happy to report that school-inspired mental issues are finally on the mend, thanks primarily to a concentrated dose of Bible. Despair really is the absence of hope, after all. Other things that help are sleep, light exercise, fish oil, milk, chocolate, and meat. But scripture counted for about 80% here.

The sign of this healing has been a huge increase in nostalgia. I wouldn’t describe this as strictly a healthy sort of dopamine-seeking, but it is a significant improvement over zero dopamine-seeking whatsoever. Thus, I find myself fantasizing about digging some old favorite video games out of storage.

It’s a good start, but the next step is to channel these childish desires into mature pursuits. Actually, now that I think about it that’s always the next step, regardless.

I’ve been listening to a lot of piano concerti radio on Pandora. A thought that reoccurs frequently is, “This would be perfect video game music.” Why do video game designers feel the need to reinvent the wheel? For example, as much as I love the minimalist Narshe music from Final Fantasy 3, imagine this instead:

This is a hauntingly beautiful little piece of background music called GymnopĂ©die No.1 by Erik Satie. It’s old enough to be public domain. Just let that trail off into some wind sound effects for a couple minutes, and then loop it again with the wind subdued in the background. Place it against the techno-pastoral background:

(Image by KuroiKumo-Templar at DeviantArt.)

There’s really no excuse for video games to suck at this point. All the designers have to do is steal a bunch of prefabbed elements and make sure the control-feedback loop aesthetic feels right. Frankly, I blame economic specialization.

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About Aeoli Pera

Maybe do this later?
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2 Responses to Change of pace

  1. Ooooh, I foresee you getting into “theory of fun and creativity” and writing about such matters. Please do!

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