Now we’ll look at the plot, which chronicles the rise of a bleak, Kafka-esque, dystopian clown world ruled from steampunk Mordor by a literal clown named Kefka.
Harry Steinhauer, a professor of German and Jewish literature, says that Kafka “has made a more powerful impact on literate society than any other writer of the twentieth century”. Brod said that the 20th century will one day be known as the “century of Kafka”.
I’ll start from the beginning.
A mind-controlled Terra Branford participates in an Imperial raid on Narshe in search of a recently unearthed frozen esper (later identified as Tritoch; Valigarmanda in the GBA retranslation) found in the city’s mines. The esper then kills Terra’s controllers and breaks the Imperial control over her, but she is unable to remember anything about her past.
There was a lot of elite nonsense around this time in history about exploring the North (Narshe) to discover ancient culture.
During World War I, George Putnam served with the United States Army field artillery. In 1926, under the sponsorship of the American Museum of Natural History, he led an expedition to the Arctic, up the west coast of Greenland. The following year he headed another expedition for the American Geographical Society to collect wildlife specimens on Baffin Island.
The Northern expedition is also a motif in the novel Frankenstein; or, The Modern Prometheus by Mary Shelley, which I’ve pegged as the Ashkenazi origin myth. Returning to the game, a bit later in the plot when the party returns to Narshe…
…After the player successfully thwarts the Imperial invasion, Terra approaches the frozen esper, prompting her to transform into an esper-like form herself. She flies away, confused and horrified by her own transformation.
The Returners set out to search for Terra and eventually trace her to the city of Zozo, though they are still shocked by her apparent existence as an esper. There, they also meet the esper Ramuh, who tells them that if they free various other espers from the Magitek Research Facility in the Empire’s capital, Vector, they may find one who can help Terra. Vector is on the southern continent, to which the Empire does not allow maritime access, so the Returners go to the Opera House and recruit Setzer Gabbiani, who is believed to be the owner of the Blackjack, the only airship in the world. They then travel to Vector and attempt to rescue several espers, including Maduin, who is revealed to be Terra’s father. However, the espers are already dying from the experiments at Vector, and choose instead to give their lives to transform into magicite—the crystallized remains of the espers’ essences that form when they die and allow others to use their powers…The rest of the group then returns to Zozo, where Terra reacts to the magicite of her father, prompting her to gain knowledge of her past and accept herself as the half-human, half-esper child of Maduin and a human woman.
After reuniting with Terra, the Returners decide that it is time to launch an all-out attack on the Empire, and Banon asks Terra to attempt contacting the espers’ land in order to gain their support. Terra succeeds in making contact, and when the espers learn that the others captured by the Empire previously have now perished, they become infuriated and enter the human world, where they destroy much of Vector. When the Returners arrive in the capital, they find Emperor Gestahl claiming to no longer have the will to fight, inviting the Returners to a banquet to negotiate peace. Gestahl asks Terra to deliver a truce to the espers on his behalf, to which she agrees…the player must then guide Terra to the remote village Thamasa in search of the espers…
Soon, they find the espers and Terra convinces them to accept a truce with Gestahl. However, during the negotiations, Kefka attacks the espers, killing each of those still alive and capturing the magicite that remains from their essence.
Kefka = Kafka = International Kabbalists (lol autocorrect says Kabbalists -> Globalists).
Additionally, he kills General Leo, who is appalled by Kefka’s dishonorable tactics and attempts to defend the espers. The Returners reunite, now aware that the peace was a ploy for Gestahl to obtain magicite and the stone statue remains of the Warring Triad within the espers’ now-unsealed land. Kefka and Gestahl travel through the open gate to the esper world, find the Warring Triad, and prompt the island on which the esper world is located to detach and fly in the sky as an ominous Floating Continent.
Again, please refer to the floating = gnosis trope. A floating continent therefore refers to the (temporary) realization of German Idealism.
For a quick look at the ideas that are represented in the next section, read The Twisted Cross: The Occultic Religion of Hitler and the New Age Nazism of the Third Reich and The Hidden Dangers of the Rainbow: The New Age Movement and Our Coming Age of Barbarism.
The Returners attempt to stop them from causing further damage, but despite their efforts, they are unable to prevent Kefka and Gestahl from gaining the power of the statues. Now empowered, Kefka promptly kills Gestahl and moves the statues out of their proper alignment, upsetting the balance of magical power and causing the destruction of most of the surface world. In the disaster, the Returners are separated from one another as Setzer’s airship is torn apart.
But the trouble with identity classes in Socialist theory, as with all categorizations, is the framing problem: any set of data can be explained by an infinite number of possible theories. Contra the pragmatism of common sense, philosophers declared that true, justified knowledge is impossible because, within the rules of rigorous clear thinking, it is impossible to make a warranted choice of a frame of reference.
One year later, Celes awakens from a coma on a deserted island and learns that the world has been devastated by Kefka, who now dominates it as a god-like ruler. Much of the human population has died and plant and animal life are slowly being killed by sickness, punctuating humanity’s despair.
Michel-André Bossy writes that Kafka created a rigidly inflexible and sterile bureaucratic universe. Kafka wrote in an aloof manner full of legal and scientific terms. Yet his serious universe also had insightful humour, all highlighting the “irrationality at the roots of a supposedly rational world”. His characters are trapped, confused, full of guilt, frustrated, and lacking understanding of their surreal world. Much of the post-Kafka fiction, especially science fiction, follow the themes and precepts of Kafka’s universe. This can be seen in the works of authors such as George Orwell and Ray Bradbury.
Rather than suppressing rebellions with armies of monsters, the primary antagonist (“Kefka”) builds the Light of Judgment, which functions as a less subtle version of the Eye of Soros.
The Light of Judgment (裁きの光, Sabaki no Hikari?) in Final Fantasy VI is the destructive ray of energy sent down by Kefka Palazzo from atop his tower onto towns which he feels are resisting him, or when he’s bored. The Light is a destructive beam of light cutting a path of flame into the ground, and it is implied the light creates or summons monsters to wreak more havoc. When not in use, the Light of Judgment appears as four white orbs of light that move up and down near Kefka, with one pair moving down a long path and the other pair moving a shorter path.
The party gathers and attacks Kefka’s Dark Tower. (Dark Tower = Tower of Babel = Overwatch.)
Together, this quantity of Returners launch a new offensive against Kefka’s Tower. Inside, the Returners battle their way through Kefka’s defenses and destroy the three statues, the source of Kefka’s newfound power. When destroying the statues, once the source of all magic, does not cause any noticeable reaction, the party realizes that Kefka has successfully drained the Warring Triad of power and has become the source of all magical power.
God is dead. God remains dead. And we have killed him.
Making a final stand against Kefka, the characters destroy him, but since the gods’ power had come to reside in him all magicite begins to shatter and Kefka’s magically-maintained tower begins to crumble. The Returners make their escape, though if Terra is present, she begins to weaken due to her half-esper heritage. However, before her father’s magicite shatters, his spirit informs her that by holding to the human side of herself, she may survive the passing of magic. In the end, the party escapes Kefka’s Tower aboard the Falcon. Terra survives, and the group observes the world’s communities rejuvenating themselves.
The big reset. ITZ, followed by edenism. The death of all belief whatsoever.