Common elements with Bastion: Gathering, hoarding, building, great soundtrack, pleasurable sensory overload, fantasy setting, outdoorsy settings. Not common with Bastion: good combat.
I don’t want to experiment with a million viable styles of kung fu, I want to be insanely good at the one that works. Boneflour can confirm this from playing Wizard of Legend together: he likes trying new combinations, I like trying the combination that works for me again except with a 1% improvement in reaction time.
I suspect combat-oriented walkabout fantasy RPGs (Hyper Light Drifter, Zelda, Bastion) are more of an INTJ thing because games lacking violence, like Starbound and Minecraft, don’t really appeal to me. Basically what I need in a game is to hit a bad guy with a sword (after a hundred retries of course or it was too easy) and after he bursts into gore the land turns from a black and red hellscape to a green pastoral setting with a blue sky. Then I go to the next hellscape. Other elements are allowed but unnecessary. Oblivion got the formula exactly right with the hellgates popping up around the country burninating the peasants, I could close those things all day.